Other curiosities: There’s no VSYNC option in Skyrim’s detail settings. HardOCP also notes the textures tend to be more diffuse or low-res than they might have been had Bethesda designed the game with the PC in mind and not the space-limited Xbox 360 (the entire game fits, remarkably, on just one DVD). ![]() Long story short, as wonderful as Skyrim’s mountains can look crowned with wisps of fog or tufts of clouds, the underlying visual architecture’s pretty dated, especially in terms of the way the Creation engine handles shadows. ![]() I wasn’t aware Skyrim used DirectX 9, but sure enough, it does, says HardOCP, adding that there’s no DX10 or DX11 renderer, which probably sounds as strange to you, in 2011, as it does to me.
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